Welcome to My Game Development Journey
Welcome to My Game Development Journey
Inside
My world
Designing systems-driven games with strong atmosphere.
I’m a game designer with a hands-on development background, comfortable taking an idea from systems/level design all the way to a playable prototype. I work mainly in Unity (C#) building player-facing mechanics, tuning moment to moment feel, and shaping interactive sound that supports the experience.
I graduated from Bahçeşehir University’s Digital Game Design program, studied at the University of Skövde through an Erasmus+ exchange, and I’m currently pursuing an M.Sc. in Games User Experience at Skövde. My portfolio spans different genres and project scopes, but the goal stays the same: clarity, tension, and strong player experience.
Featured Projects
COALESCENCE V2
COALESCENCE V2 is a PC exclusive action-horror project set in an interconnected brutalist facility on a Hycean planet in humanity’s far future. The experience focuses on handcrafted level flow and encounter pacing inspired by Black Mesa and Half-Life, where readability and momentum drive the tension.
COALESCENCE V1
COALESCENCE V1 is a PC action-horror concept built around a single premise: the building is the antagonist. Inspired by classic survival-horror tension (Resident Evil) and the uncanny, impossible spaces of House of Leaves, the world shifts and reconfigures to keep players unsettled as they push forward for answers.
MUTINY
Mutiny is a horror visual novel created during the COVID period. We chose the format to fully control pacing and atmosphere, and to deliver the gore and emotional intensity we aimed for. The experience leans on story, sound, and choice-driven tension to build dread.