Welcome to My Game Development Journey
Welcome to My Game Development Journey
Inside
My world
Designing systems-driven games with strong atmosphere.
I’m a game designer and games researcher with a background in systems and level design, player research, and prototyping. My work focuses on how game systems shape player agency, behaviour, and experience, from hands-on implementation in Unity (C#) to mixed-method research on emergent play.
I hold an M.Sc. in Informatics (Games User Experience) from the University of Skövde and a B.A. in Digital Game Design from Bahçeşehir University. My master’s thesis examined why players seek and construct emergent routes in immersive simulation games. I’m currently developing research on agency and openness in systemic game design, alongside design work focused on systems, level design, and player experience.
Featured Projects
COALESCENCE V2
COALESCENCE V2 is a PC exclusive action-horror project set in an interconnected brutalist facility on a Hycean planet in humanity’s far future. The experience focuses on handcrafted level flow and encounter pacing inspired by Black Mesa and Half-Life, where readability and momentum drive the tension.
COALESCENCE V1
COALESCENCE V1 is a PC action-horror concept built around a single premise: the building is the antagonist. Inspired by classic survival-horror tension (Resident Evil) and the uncanny, impossible spaces of House of Leaves, the world shifts and reconfigures to keep players unsettled as they push forward for answers.
MUTINY
Mutiny is a horror visual novel created during the COVID period. We chose the format to fully control pacing and atmosphere, and to deliver the gore and emotional intensity we aimed for. The experience leans on story, sound, and choice-driven tension to build dread.